Balag4C and Flynix – deep space – underground ocean

 


The BASIC theme continues. I'm currently drawing pictures and thinking up some text for two projects. One format – the next version of Galagaxian. One game is about an underwater world. The other is about deep space. In one, everyone swims underwater. In the other, they orbit a rusty mechanical star.

Now everything is in a text file, and I've started drawing sprites. Both games will have a rendered background. And sprites. Each game has its own set of sprites. And its own small text section. Which describes what's happening.

It's fantastic. In both cases, but different. In terms of gameplay, it's a Galagaxian clone. Move left and right. And shoot. And enemies from above. In a line. Now I'll tell you about the art part. That's what it all started for.



Balag4C. This means that 4S is 4 colors. Again, the MS-DOS palette is SGA. I use only 4 colors. The white lines are the submarines themselves. Think of them as spaceships. The surrounding world is just water. But it's essentially the same as space. The blue background is water. The white is the outlines of the ships. Like spaceships. Only underwater.

Balag4C. Underwater. I had this idea a long time ago. This is Lake Baikal. It's probably cold. And deep. Very deep. That's the game. There's a crack under the water that leads downwards. A large underwater portal. And there's an underground ocean. Like in caves. There are underground rivers or large pools of water. And there's a civilization there. It's not known whether they know about this portal to the surface or not. But they're very busy with their own affairs in their underground ocean. The submarines look like spaceships—they're called Balags. And they swim there. And it's an action game or a shooter. And that's why there's such chaos. Everyone's shooting and swimming and busy with that. That's the idea.



Flynix. It's about space. About distant, dark space. So far away from here it's hard to imagine. And something unique is happening there. Mechanical evolution. Made of gears and all that. There are mechanical stars. Rust is ejected into space. And everything is so old and rusty. Flyniks are mechanical flies that live under a mechanical sun that spins like rusty, dark orange gears. And they eat rust. There's a rusty mechanical evolution there, which created these mechanical creatures. Rust and iron. A mechanical sun. And mechanical flies. Something unique is happening there, too. Some kind of chaos. Movement. Interactions.



Essentially, they will be roughly the same. Just some things will be different. Text and sprites. Graphics. I'm already formulating that. I'm continuing the idea of ​​these shooters. I've only just begun, so to speak. With a drawing and an idea. The story is a text screen. There are no gameplay features yet. The games will most likely be in 800x600 or 1024x768 resolution. They'll be based on SGA shooters, which are 800x600. So there will be a choice of languages. The text will be text. Sounds. MP3 music. Technically, it's all already been worked out.



I'm making two games at once for now because I just draw and compose. I finish one. I'm tired. I start another. That's the simplest. The creative process. This is a very initial stage. Starting with an artistic idea. Each game will have its own style of art. Both are fantastic. The second game, Flynix, is full-color, 256 colors. And the first, Balag4C, is in 4 SGA colors. The theme is deep space—deep ocean. Deep space—underground ocean.

Basic Pascal version 1.22 "Fly" – most newest version. In this version there are 2 new games! WinoFly, BasGa. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.

Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

Itchio: https://dimalink.itch.io/basic-pascal


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