Galixanar – underwater aliens, submarines, and monsters

 


An arcade game. It runs on MS-DOS, with 64 colors and a 320x240 screen resolution. It's something like Galixanar or Space Invaders. You move left and right with the arrow keys. And you shoot with the spacebar. That's all you need to know. There's also an escape key to exit the game.


The game is simple, and perfect for relaxing. Eight simple levels. Two lines of enemies. There are 10 enemy sprites. Two lines of 10 enemies per line. They move slightly left and right. So the image isn't static, but a little more dynamic. They dance a little. Left and right. One step left, one step right. One step left. One step right.


And now they move forward, about 5 pixels at a time. For example, take a step forward 5 pixels toward the player every five seconds. It's just like Space Invaders. As soon as those monsters get right up to you, you lose!


Also, you have 1,000 energy units. That's lives. Monsters shoot 100 at a time. And if you shoot, three shots equals one monster. So you have to hit the monster three times. I tweaked the entire menu so everything displays properly. I wrote my own image display method. But there, it's just letters and numbers. That's a task for a programmer.



And then a language selection screen appeared. Russian and English. Before the game starts. All the text in the game is actually BMB images. There are 8 levels. And the odd levels have a dark purple tone. And the even levels are pure black. For variety. And a retro effect. Also, the odd levels have all the monster sprites. So, there are 10 different types. And there are 20 of them on the screen. And on even levels, only one enemy type is always shown. So, all 20 monsters are some kind of one type. Everything is done randomly.



Something like music appeared. In WAV file format. It's not even music. It's underwater sounds. As if you're underwater. Deep in water, submerged in the ocean depths and blowing bubbles there. It turned out very atmospheric! Deep-sea diving.


At the same time, the detail that this is happening in the game became clear. It's like Space Invaders – this is space. And here everything is deep underwater on another planet. Imagine a planet that is one big, deep ocean. You are deep underwater.


In the deep sea depths. As if on a distant planet in space. People only imagine such a planet in theory. An element of science fiction. And there is a deep ocean. And everything around is one continuous water. Dark. And water. Black. It's dark. Purple.


And some creatures might live there. Like in Lovecraft, something dwells in the depths. A life of its own. Not much like humans. Something dark lives there. Some kind of fish. Or reptiles. Or octopuses. It's not clear what. But they have submarines there. They're like spaceships, but underwater. And there are some strange-looking creatures there. Some creatures, like deep-sea fish.




And the game takes place in the depths of this ocean. That's why I chose the background sound to resemble bubbling bubbles deep underwater. As if a bathyscaphe were floating there. Some kind of apparatus. Or a diver. Complete immersion in the darkness of the ocean. And there are monsters and submarines.


Quiet. And only the air escaping to the surface. This is a distinctive feature. It makes this game unique compared to Space Invaders. There's space. And here it's deep underwater. On another planet. And the game is simple, in a small window. So you can play in the office! Quick! For a positive person. It's not difficult to play. Like! Oh! I completed eight levels deep underwater. On another planet. And it's like Space Aliens. All arcade games aren't that simple, usually.




The shooting is active. That is, you have to press the spacebar. Or you can hold it. But it's designed so that you press it. Like typing on a keyboard. You tap the spacebar moderately and rhythmically. And press left and right. The dynamics are moderate.

That's about a shot every 0.3 seconds. Roughly. Enemies also have their own shooting rating. As they level up, their abilities increase. They fire more often. This is a limited number of bullets on screen. And the firing time is determined by the interval. For each monster on the screen.




At the beginning, for example. Only two shots on the screen. But in the last level, there are a lot! And on the first level. It's rare. And on the last level, the monsters fire much more often. Lots of bullets on the screen.

Deep underwater, there's a world of its own. And its own space aliens. Underwater aliens. It's a simple game!

 


 Basic Pascal version 1.20 "Lagushka" – most newest version. In this version there are 4 new games! Udochka, Parohod, Auto Car Stop, Lagushka. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.


Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

Itchio: https://dimalink.itch.io/basic-pascal


 

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