Galixanar – underwater and movement
It's a simple shooter. Like retro games. Like Space Invaders or Galaga. You move left and right and shoot. Two lines of enemies. They're at the top. And a menu at the bottom. A fantastic underwater, space-themed look. And the signature 320x240 screen resolution. 64-color CGA palette. Everything is perfectly in keeping with the retro theme. And it's programmed in Free Basic using the GVim editor.
A real retro theme! The editor itself is actually quite white. It has a Windows 3.11 interface. That's also great. And everything is unique. There are some monsters in the game. I think they're all underwater on another planet. Or in space. It's up to the player.
There are
now enemy animations. So they're not static, but moving. Wriggling. Like,
wiggling tentacles. It's a joke. I made an animation for them. It's simple,
along the horizon. Move left, then right, and return to the center. Or vice
versa. It's the same thing, only to the right. So, according to the formula,
they always have a central location. Where they stand. Each one is placed in
their own position at the start of the level.
It's already more fun and amusing! They move like this. Each one in their own direction. There are 20 of them. And 10 in a line. And each one moves in their own direction. Some to the left, some to the right. It looks good. Dynamic.
There's
also a menu. It's at the bottom. Inside the game. There, in small print, is the
level number, the number of lives. And the game score. For hitting an enemy,
you get a whopping 10 points. And for destroying an enemy, another 100 points.
The number of lives. That's energy. It's more interesting that way. And you
have 1,000. By the way, enemies also have 1,000. And in the demo, for now, 1
shot takes off 300 units of energy.
The game menu is finished. It's almost ready. There are still some minor tweaks left. Move some things up. Move the text up. Or down. But that's it. All the text is actually BMP images. And I'm uploading images with text. It's the same story with numbers. A separate font for the numbers. To display numerical information. Like the game score. Or the level number.
I call the levels here "galaxy." And I've programmed an entire system. A module for displaying numbers. And you can also shoot now. These colorful balls. Or like bugs, like bugs. Stars fly out. They can hit enemies. That's already been calculated, too.
The game is a dark version. A dark purple or dark blue background. Just to make it interesting. Not quite black. And some mysterious monsters. They want a black background, I've already prepared one too. Just a full-screen color. That's the background.
By the way, shooting is timed. There's about a 0.2-second pause between shots for the player. Well, so they don't shoot too often. And the bullet buffer is only 10 for the player. And the enemies have 20. But they won't shoot that much. So they shoot from different directions for the sake of dynamism. To make it more dynamic. Someone fired from the left. There's someone on the right too. And in the middle.
This is already
getting closer to gameplay.
Basic Pascal version 1.20 "Lagushka" – most newest version. In this version there are 4 new games! Udochka, Parohod, Auto Car Stop, Lagushka. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html
Website: http://www.dimalink.tv-games.ru/home_eng.html
Itchio: https://dimalink.itch.io/basic-pascal











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