Caveblazers – a cave with chests and treasures

 


Here I found another very small game. I got it on sale on Steam. It's about caves. And it's a roguelike. Only this time it's from a side view. Like on an 8-bit Dendy console. And it also has pixel graphics. But this is on PC. It's on Steam. And the graphics are pixelated, retro. And quite nice and decent. Everything seems to be so bright here. Lots of sprites. Everything moves cool. A lot happens on the screen. A roguelike with dynamics.


It's a side view. And the gameplay is very unique. We are some kind of hero. Who came to the cave. Because there are a lot of treasures here. But many other adventurers haven't made it to this cave. That's the introduction.

The pixel graphics are nice. The side view. It even plays like an arcade. It's action-packed. Everything is dynamic here. You can't miss it. It's real-time. Let's go into the cave. The first level of the cave. In front of the temple. The game has this mysterious cave atmosphere. It's there. The second level of the cave, before the temple. What kind of temple is that?

And then the temple. We enter. Everything looks different, it's not a cave anymore. And then the stone doors fall down and close. A large location. It's an arena. And the boss. He's different, by the way. I encountered a jellyfish for the first time. I almost lost my mind. A huge jellyfish. And I'm running all over the map. I don't know what to do.

Obviously, I didn't end up here right away. And when you play. You start playing. You have to get the hang of it. There's so much going on at first. It's like an action game. The first surprise is... You have to swing your sword actively! And there's a bow. You can shoot, too. But I only started using it during the boss fight. Maybe that's my fault. Then, all sorts of bonuses and upgrades hang around the cave in the form of magic symbols. You can collect them there. They improve things for you. Attack speed, extra damage. This is useful!

Then there are a bunch of chests, some jugs, and pots all over the cave. Break them all with your sword. There are jewels in there. They're like money. And a bunch of useful items. A new sword, a ring. Everything is found as you wander through the dungeon. The first two levels of the dungeon look like a cave. Brown earth. Dark. And it's a game like Terraria, in appearance. Meaning, the landscape here is quite destructible.

And you can run like a ninja along the walls. Making a jump like this. So, to really get your fill of items and jewels, it's worth exploring the dungeon floor as best you can. There are many levels here. There are higher and lower layers. Layers of earth. You have to jump like an arcade game. And think about how to get higher. There's a chest there. The chest contains a ton of useful stuff! Something special or a lot of jewels.

Two such dungeon levels in a cave. With brown earth. Then comes a temple. In which, essentially, there's a boss. And here's the thing. When you die, you lose everything. You lose your things and valuables. And you're redirected to the entrance of a cave. It's like a hub. There are some pixelated characters there. Sometimes they say something. A blacksmith comes, he's forging something. Some action is happening there too.


And from there, there's a door to a dungeon. Some kind of storyline. And next to it, there's a door to a daily adventure. Some kind of quest. For variety. And the creators themselves recommend playing with a joystick. With a gamepad. I play that way myself on my SpeedLink XEOX. It plays very well! For a change, swap out the mouse and keyboard for a gamepad or joystick. It's fun! It feels good.

The controls are very good. It's a dynamic game, like an arcade game. There are lots of enemies in the caves. They walk. They fly. They jump. They do all sorts of things. They even break the world map. Breaking holes in the ground. Then there are strong green enemies. Then there are weak enemies. With some, you'll have to cross swords right in combat. And constantly press attack. Dodge. And some are just easy to grind, with a couple of sword strikes. Some you have to jump to reach, like bats.


There are all sorts of different creatures here. Lots of different bosses. They are different. And the labyrinths are small. And they are generated over and over again. You have to explore everything anew every time. You have to get used to it. You lose everything. And only experience remains. Every time the game is over, an experience bar appears. This also gives you something useful. I'm still getting the hang of it! And I have a positive impression of this roguelike. It's an action game. With pixel graphics. Tons of sprites. Everything is good here!
Here's a cave with chests and treasures!


Playing little games. From time to time i like to play videogames. And write about it. 

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.


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