King Island I – in the evening, so everything is ok!
Now I have
some free time. Let's listen to music. Or play games. Or just sit on a chair
and relax, drink tea. I played a cool game. During the New Year holidays. I
bought it during the winter sale on Steam. It's called King Island I. And
there's a second part. Similar. And the third part is even given away for free.
There's
some kind of plot here. I missed it. I didn't bother getting into it. I just
wanted to play. But there is a plot. The game is structured in chapters. Like a
book. In short, it's an action RPG. Isometric. I picked it for the genre. It's
inexpensive. And it's clear there's something cool going on. There's this guy
running around. A dude. And something's going on here. Some peasants with
pitchforks. But the graphics are cartoonish. The game isn't evil. As evil as
Diablo 3, which plays like a cartoon. It's kind of the same here.
You pick up
swords and go smash mobs. These are peasants here. And then it's like knights.
Everything is here, as is customary in an action RPG. The font is similar to
the first Diablo. The menu is all there. Save the game. And load the game.
There are instructions. I haven't tried it. But I do load and save. Overall,
despite its small size, it's a full-fledged action RPG. Cartoonish and not bad.
People say
online that the game isn't difficult or long. That's a plus. You can play in a
windowed environment in the evening. That's where you level up. Upgrade your
stats. There are a few quirks here. Strength, endurance, intelligence. And
there are skills, too. Defense, melee. And even a knowledge skill, which
affects vendor prices. There's an inventory. It's not infinite. Let me warn you
right away. I just thought it was infinite here. But no. A character
doll. Everything is displayed,
what you're holding or what armor you're wearing.
The
graphics are nice. Fir trees. Forest. Field. Houses. Farms. Peasants, knights.
Diverse. And paths that lead from one location to another. Something needs to
be done. Kill the main boss. And then move on. I'm leveling up. I had a
gameplay glitch. I lost my saves. It's like I left the window, did something online.
I returned to the game. And there the window is a different format. It's like
something has changed. And Macromedia is asking for some kind of request. To
create some files or something. And that's how I lost my saves. So, you keep
playing. Save. And then do something else. That's my conclusion. Some kind of
theme, a feature of Macromedia Flash technology.
But the
game isn't difficult to play. The first knight I met seemed completely
unkillable. With a 1-6 sword. And there's a round chest nearby. It's got a
sword of ice, or something. Basically, a magic sword. And the peasants drop the
first armor. So, the knights will be quite manageable. So, running around the
location and grinding is useful here. There's a merchant. And the peasants drop
a bunch of healing items and some money. Collect everything. Loot everything.
As they say. Well, it's a familiar process. Almost arcade-like, you could say.
We run
around the locations. They're pretty normal in size. The screen moves sideways
ever so slowly. A cool effect. It's certainly surprising that the game is built
on Macromedia Flash. I haven't seen anything like this in ages. The closest
I've ever played with my brother is worms, a similar game. But I don't know
much about these kinds of games. I was doubly surprised. A miracle of
technology!
And the
game is fun, cool, like a cartoon, so hand-drawn. And it's unhurried. But the
dynamics are decent. You have to save your game. The locations are cool.
Everything evolves. New enemies appear. New locations are like labyrinths. They
become a bit more confusing. Rather than just going straight ahead, as I
understand it. You can't immediately figure out where to go. It's good that the
stone paths show the direction. And there are forks in the road. It's nice to
play a game like this in the evening! So that everything is ok, as they
say!







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