King Island I – in the evening, so everything is ok!

 

Now I have some free time. Let's listen to music. Or play games. Or just sit on a chair and relax, drink tea. I played a cool game. During the New Year holidays. I bought it during the winter sale on Steam. It's called King Island I. And there's a second part. Similar. And the third part is even given away for free.


 
I started with the first part. It's a cool game. The first thing you understand is after launching it. By the way, it's made with Adobe Macromedia Flash technology. This whole Windows window is a Macromedia theme. I missed that step. And I was very surprised. The game launches in a small window. So compact. Overall, everything looks good.

There's some kind of plot here. I missed it. I didn't bother getting into it. I just wanted to play. But there is a plot. The game is structured in chapters. Like a book. In short, it's an action RPG. Isometric. I picked it for the genre. It's inexpensive. And it's clear there's something cool going on. There's this guy running around. A dude. And something's going on here. Some peasants with pitchforks. But the graphics are cartoonish. The game isn't evil. As evil as Diablo 3, which plays like a cartoon. It's kind of the same here.



You pick up swords and go smash mobs. These are peasants here. And then it's like knights. Everything is here, as is customary in an action RPG. The font is similar to the first Diablo. The menu is all there. Save the game. And load the game. There are instructions. I haven't tried it. But I do load and save. Overall, despite its small size, it's a full-fledged action RPG. Cartoonish and not bad.

People say online that the game isn't difficult or long. That's a plus. You can play in a windowed environment in the evening. That's where you level up. Upgrade your stats. There are a few quirks here. Strength, endurance, intelligence. And there are skills, too. Defense, melee. And even a knowledge skill, which affects vendor prices. There's an inventory. It's not infinite. Let me warn you right away. I just thought it was infinite here. But no. A character doll. Everything is displayed, what you're holding or what armor you're wearing.



The graphics are nice. Fir trees. Forest. Field. Houses. Farms. Peasants, knights. Diverse. And paths that lead from one location to another. Something needs to be done. Kill the main boss. And then move on. I'm leveling up. I had a gameplay glitch. I lost my saves. It's like I left the window, did something online. I returned to the game. And there the window is a different format. It's like something has changed. And Macromedia is asking for some kind of request. To create some files or something. And that's how I lost my saves. So, you keep playing. Save. And then do something else. That's my conclusion. Some kind of theme, a feature of Macromedia Flash technology.

But the game isn't difficult to play. The first knight I met seemed completely unkillable. With a 1-6 sword. And there's a round chest nearby. It's got a sword of ice, or something. Basically, a magic sword. And the peasants drop the first armor. So, the knights will be quite manageable. So, running around the location and grinding is useful here. There's a merchant. And the peasants drop a bunch of healing items and some money. Collect everything. Loot everything. As they say. Well, it's a familiar process. Almost arcade-like, you could say.



We run around the locations. They're pretty normal in size. The screen moves sideways ever so slowly. A cool effect. It's certainly surprising that the game is built on Macromedia Flash. I haven't seen anything like this in ages. The closest I've ever played with my brother is worms, a similar game. But I don't know much about these kinds of games. I was doubly surprised. A miracle of technology!



And the game is fun, cool, like a cartoon, so hand-drawn. And it's unhurried. But the dynamics are decent. You have to save your game. The locations are cool. Everything evolves. New enemies appear. New locations are like labyrinths. They become a bit more confusing. Rather than just going straight ahead, as I understand it. You can't immediately figure out where to go. It's good that the stone paths show the direction. And there are forks in the road. It's nice to play a game like this in the evening! So that everything is ok, as they say!

Playing little games. From time to time i like to play videogames. And write about it. 
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.



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