I've been learning computer technology
Somewhere since the second half of spring 2025. When the sun was already shining. And it was getting light. And at the same time, it was still cold and even frosty. BUT, closer to warmer days. Which are about to begin. I decided to learn computer technology. From scratch. Before that, there was a stage of holding my ground, temporarily learning something here and there. And then I took this step.
An important step in my life. I started learning with my own set. That's BASIC, Turbo Pascal, Visual Basic, Delphi. I've always liked these computer technologies. And since that's how it turned out, I didn't deny myself the pleasure and started learning them from scratch. And the normal way. To avoid getting stuck. I took courses. I tried to consolidate my knowledge through practice. So far, the practice has been less successful.
BASIC is a QB64 dialect. It's compatible with the legendary BASIC from MS-DOS, which is Microsoft's. Plus, there's some new stuff to make it more user-friendly. Then there's Turbo Pascal. I learned it specifically as Turbo Pascal, but in the Free Pascal environment, and then I added courses specifically on Free Pascal. But I'm also a big fan of Turbo Pascal, after all. Visual Basic. That's the modern version in Microsoft Visual Studio. I think it's more accurate to call it with the prefix dot.Net. VBA.NET. But overall, I'm a fan of Visual Basic 6.0. And Delphi, but I learned it in the Lazarus environment. Specifically, as a Lazarus solution. That is, a modern version based on Free Pascal.
That's the
first step. Then, I'm learning C SHARP. And I'm still learning. And I'm
learning the simplest Web. I can use C Sharp in computer game engines. At
least, I think so. For example, there's Unity technology. I've needed Web
development for a long time. It's been a while since I should have started
learning it. It's for a website. And website building. It's also an interesting
subject. It's a combination of technologies: HTML, CSS, JavaScript, PHP, and
SQL.
I'm currently working on these technologies. I'm still learning. Just completing the lessons is one thing. But they still need to be reinforced. That means practice. Writing programs. Creating projects. I've completed the lessons. But the practical side—that's still a bit tricky. But it's coming along. If I'm dreaming, I bought RPG MAKER 2003 on Steam. I'm thinking about mastering it, maybe. I don't have room for so much anymore. I love drawing. I also love writing stories. And all of this is being shoved and packaged into RPG MAKER. Steam also has previous versions like RPG MAKER XP and RPG MAKER 2000. It's also an interesting subject.
This time,
I'm learning the normal way. The way it should be. Lessons. Reinforcing the
material. Practice. It's already starting to feel stable, like, for about a
year. This is a new stage. My goal will be to create simple games and simple
programs. Like office solutions. Like a calendar. You know, I just love
drawing. So, I'll draw and do some programming. This set of technologies is
quite suitable for that. These are BASIC, Turbo Pascal, Visual Basic, Lazarus.
And web technologies – at least HTML and CSS. It's suitable for such tasks.
Now I'm
consolidating the knowledge I've gained. I'm repeating everything. And I'm
doing it rather slowly, to be honest. But I'm already building my own knowledge
base. I'm taking notes. I'm recording information. Facts. And theses. I also
have an Excel spreadsheet in which I compare BASIC, Pascal, Visual Basic, and
Lazarus. This also takes time. I have notes in Word or Excel format with the specifics
of each language. Again, it's the same old four.
That's why he offers young people good conditions. And so am I. I learned online. And I'll share my knowledge online. I'll try to simply explain. Not to be clever. But that's if I learn. Otherwise, halfway through, my knowledge will be just so-so. First, study. Then practice. Then projects. Then projects, and then you can have the accumulated experience to share your knowledge. This is important, necessary, and responsible! For now, I'm just learning. And I'll continue on this path in 2026.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
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