Heroes of Might and Magic 4 – a beautiful fantasy world. Yellow as the sun.
You won't believe it, but my favorite game is the fourth one. Amazing. So magical. And so unusual and new. Lots of experimentation. And a completely new graphic style. I loved it all.
I have the fourth game in GOG. And at the same time, I revived my GOG account. I played a little. Started playing. Watched the intro. A new world. We're playing in a new world. In a past world. Something irreparable has happened. Two heroes. Crossed their magic swords. And that was a thing, that never should have happen. The world was destroyed. Fire. Explosion. Cataclysms. Everyone had to leave for a new world.
And here's the new game – a new world. Just like in the final fantasy. I started playing the campaign. As usual – there are a lot of them. Right away, the first mission. I set the level to the easiest. And then they give me a lot of castles. I'm remembering how to play.
Very
beautiful graphics. Such fantasy graphics. The game is visually very good. And
new game themes and mechanics. Everything is truly new. I'm still riding these
horses. Gaining experience. Immersing myself in the fantasy world.
I'm
building structures in the city. Yes, you have to choose what to build. One or
the other. And it's like that every time. Like in the game Disciples 2. A
popular game back then. I like the way the city screen looks. It's somehow very
unique. The fourth part has an interesting style in everything. New creatures.
All the models are new. And on the battlefield, the hero can now walk too! And
they can beat him up!
Here we
have a human castle. And what's interesting is that there are several cities at
once. Three. And many heroes. Three. One of them is kind of the main one. And
with all these characters, we walk around and explore the world. Very colorful
and beautiful. All the cities need to be rebuilt. There's a lot to do. Right
away.
The first
battles. I already beat someone with a sword there. Although there was a risk.
There was a risk that my hero would get beaten too. Although the heroes are
strong. But not immortal.
I prefer
playing games like reading a fantasy book. Beautiful. With pictures. And a
captivating plot. Not as a competitive game, but as a work of art.
Everything
is so yellow here. Such a color. Like the color of paper. Like the color of the
sun. The game's design is vibrant. I don't think I've seen anything like this
in any other fantasy series!
I'm trying
to evenly develop the three cities. Although I clearly emphasize the city with
the main character. I build it first. And somehow it pulls ahead in
development. I begin exploring the magic map. Adventure. A whole world. Magic.
That's what it is! Horses roam the map. Let's see what's there. Everything here
is so magical and beautiful!
For now,
I'm more like an explorer, launching the game. I'll probably restart the
mission. So I can start playing more normally. For now, I'm just trying to
remember what's here and how. Do some reconnaissance.
More like
an inquisitive artist, I guess. I'm such a kind reader. I'm just walking around
and seeing where my horses can go. I'm wondering what kind of house I should
visit. It's interesting to spend some time on that.
I visited this circular artifact. I chose experience. I chose some skills. There are a lot of them. I'm just reminiscing about the game. I'm mastering them. Luck in Battle is a hero skill. It's useful, of course. There are all sorts of buildings, like the sawmill. The game map is very beautiful. You just want to wander around and explore everything.
I really like this part for its unusual,
yet fantasy-like style. Everything is so different here. I really like it! So
far, I've just launched it for a quick introduction! Admire the scenery! The
most beautiful fantasy world is here. Yellow as the sun. It really sets
the mood.
Playing little games. From time to time i like to play videogames. And write about it.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
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