Udochka - it is time for fishing! With settings! Wow! This is some kind of a joke!

 


Summer little days. It is time to run for a virtual fishing. Take a fishing road! And let’s catch a virtual fish! With the idea not to harm a real pond and a real fish! Let it swim. So, this is here a process simulation. As idea you catch a water splash. Circles on the water. It is like a simulation of a fish. It is in the water. And you catch these splashes.



So, we have a virtual fishing rod. And we catch a water splash. And this is a computer program. With programming language Free Pascal. And there are here a settings. Wait a little, before to run for a fish. We need to set the thing! Good set, good setup is valuable in any deal we have.

As idea, I have already shown the game with the last record in my diary. But this time everything is the same. Half of the development time takes for a settings. Everything is the same. But with settings. Maybe they are not necessary. So as a default there are some setup - it is more or less arcade set of parameters. And everything is good.



But, anyway. I give a player chance to setup all the parameters by himself. It is difficult to understand what parameter means what. So, this is my point to enter. To give a description about parameters.

Time limit. This is simple. You are playing during this time. Duration for the game session. It can be equal to zero. This is about no limit about time. And it is measure with minutes. So, like 5 minutes, for example. 40 minutes.

Fish limit. This is also simple. You need to catch certain amount of fish. To complete a game! For example catch 10 fish! It is measure with fish. If value is equal to zero, to there is no limit by this parameter.



It is required that one of these parameters need to be not zero. So, this way game works. This is determine time for play and result.

Next are goes parameters with more accurate settings. You can not to touch them.

Amount of fish at the screen. How a lot of splashes it can be at the same time. At the screen, For example 3. This means there are different splashes at the water with the different parts of the screen.

Pause interval. This is about how long computer waits for sure before go to the question. Do it is good to create at the screen new splash. For example, 2 seconds. This means. So, splash is gone. And again, computer with start to think – to do splash or not, certainly after 2 seconds. With seconds.



Percent to appear. This is a percent to appear for a new splash after the pause. For example, 50 percent. You wait 2 seconds this is a pause and computer with accuracy 50 percent gives or not give new splash. It is measure with percent.

Next interval. This is with seconds. So, pause is gone. Drop a percent. We get answer - not generate. And computer next count this interval every time. for example, 1 second. And now wait long for example start pause with 2 seconds. And drop a cube, and not generation as result. And now with the duration of this interval. For example, every second.



This means. For example. So, we setup. Wait 10 seconds after splash. It waits. We set percent. For example 50. 10 seconds ends. And we ask. Is a splash or not splash with this percent. Lets say no. And so computer start every time to count this certain interval. For example, 3 seconds. And every time, wait for 3 seconds to pass and drop cube again. And so, until splash will not appear.

Number of circles. This is with circles. Amount of circles which will to appear. Three circles at the water. Or five for example. As a splashes. While they exists, you can catch a fish.



Duration of a circle. With seconds. Hog long it has a duration. And next time to appear next one. For example, 2 seconds circle to stand. And next to appear a new one. And next again two seconds. And one more. Until it reaches limit of circles. So, this is all. Everything to disappear.

This is a mechanics for this fishing works! Udochka – this is a whole process. And here you see how it is setup. Someone will say of course that all of these – is just some kind of a joke!



 Basic Pascal version 1.19 "Frozen" – most newest version. In this version there are 8 new games! Free Linear Space, Vi Aliens, B Ball, BC Row, Near the Shore, Frozen Arctic Station, Basic Maze, BufColor. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.

It is now in development new version Basic Pascal pack games. This game will be included in a new version. 

Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

Itchio: https://dimalink.itch.io/basic-pascal

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